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Welcome to Thundernetes, an open source project from teams in Azure/XBOX that enables you to run Linux game servers on your Kubernetes cluster!

:exclamation: Latest release: GitHub release

Prerequisite knowledge

New to Kubernetes or containers? Check our prerequisites document that has resources that will fill the knowledge gaps when working with technologies within Thundernetes.


Thundernetes requires:

  • A Kubernetes cluster, either on-premise or on a public cloud provider. Ideally, the cluster should support having a Public IP per Node to allow external incoming connections
  • A game server
    • integrated with the open source Game Server SDK (GSDK). GSDK has been battle-tested by multiple AAA titles for years on the Azure PlayFab Multiplayer Servers service and supports multiple popular programming languages and game engines like Unity, Unreal, C#, C++, Java, Go.
    • built as a Linux container image. This image should be deployed to a container registry that your Kubernetes cluster can access.

NOTE: You can avoid having to integrate with GSDK by using the wrapper sample. This sample is great if you want to experiment with Thundernetes, however proper GSDK integration is highly recommended.


Check the quickstart document on how to install Thundernetes on your cluster and run a sample game server to verify that Thundernetes is working properly.

Click on the following image to see how easy it is to install and use Thundernetes:



If you are interested in contributing to Thundernetes, please read our Contributing Guide and open a PR. We’d be more than happy to help you out!